Tencent goes deeper into the Metaverse with new patent applications for virtual concerts. In 2020, Tencent bought a stake in U.S virtual concert platform Wave in a bid to dominate the virtual concert ...
DUBLIN--(BUSINESS WIRE)--The "Global Metaverse Market Size, Share, Growth Analysis, By Type, By Technology, By Application - Industry Forecast 2022-2028" report has been added to ...
Does this mean digital avatars will be sporting Rolex watches in virtual reality? Perhaps, but based on the application, it’s not entirely clear how Rolex plans to enter the space. It’s very possible ...
In its commitment to medical innovation, Cloud DX publicly unveils its Cloud XR division, after 6 years of development, to support the Medical Metaverse with its 3D holographic eXtended reality ...
Zoom has announced that several of its most useful and widely-used apps are about to get a major upgrade in the name of enhanced collaboration and communication, and new features are coming to the ...
RP1 and the Metaverse Standards Forumâ„¢, through the Open Metaverse Browser Initiative (OMBI), today introduced Sneeze, the first metaverse browser engine (MBE) ever built. Available immediately as ...
The metaverse could become a $900 billion business by 2030, but may remain in an early stage of development for at least another five to 10 years, according to a new report by Bain & Company. Virtual ...
"YONDER" will include the use of NFTs and other digital goods and services related to blockchain technology. Yeti's metaverse plans include "providing virtual environments in which users can interact ...
In my first article on the metaverse, I explored the extraordinary vision and driving forces behind the metaverse, along with some potential use cases. In this second part, I want to outline the ...